Since I don't have any other writing outlet, I decided to open this blog and start all over again.
Previously, I'd post small things related to my 3DO experiments on twitter, but a decision to quit twitter (and facebook, something that I didn't regret), my posts on things related to 3DO coding or previews have disappeared (and twitter wasn't a good medium about it anyway). Meanwhile, I had deleted some other very personal blogs I had and decided to get out from most of social media, except youtube of course.
A blog gives me more of an opportunity to type more than what twitter typically allows, present code snippets, interesting tidbits about 3DO, previews and news of what I am working with, without being restricted and without being lost in the addictive but depressive nature of other media. I'll be writing things just for interested people to read. I might be posting links to some interesting articles on our discord.
I might even try to post animated gifs or links to youtube videos of some of my old previews and also the new ones too. My main motivation though was to explain with sort snippets of code some essential things that 3DO developers should know or might find interesting. Things that if you don't know, you might be missing performance improvements and it can be a line of code or two. Or other interesting benchmarking of the CEL hardware or other stuff. This is also because I am too lazy with finishing my bigger 3DO tutorials, so why not write small posts that might still be helpful?
All my 3DO related stuff on youtube are here https://www.youtube.com/playlist?list=PLQECM9wxlEjJnHDctJfS4UQbNHfQ2VhQ5
My personal website with OptiDoom and link to my tutorials is here http://bugothecat.net/
And finally a lot of 3DO related docs are here https://3dodev.com/
Also check the contact page, I frequent sometimes on our discord https://3dodev.com/contact